Resume

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Technical Skills


Game Development

Gameplay programming: Implementation of gameplay system and logic (Backend and frontend).
AI programming: Implementation of complex AI systems and agents in games.
Game engines: 10+ years experience with Unity3D


Software Engineering & Web Development

Data structures and algorithms, problem solving, web systems development and deployment.


Languages, Technologies & Tools

C, C++, C#, Java, VB6, VB.NET, ASP.NET, HTML, CSS, SQL, XML, JSON, Unity3D, Oculus Rift, HTC Vive, ARCore, ARKit, Vuforia, 3DS Max, Photoshop

Work Experience


Hellmade Games

Co-founder & Game programmer | Hellmade Games

Jan 2022 - Present

Developing commercial games and tools for game developers, as well as providing game development and outsourcing services to other companies.

Related projects: Sorting Rush: Sort at source

Qiiwi Games

Lead game programmer | Qiiwi Games

Aug 2021 - Present

Responsible for undertaking and leading the development of big scale Android/iOS/Amazon projects played by millions of players. Except individual game projects, responsibilities include implementing and maintaining metagame core frameworks and major gameplay & UI components/frameworks, many of which are shared among many projects.

Also responsible for leading and overseeing the Tech department by planning, designing, leading, and executing technical solutions and improvements, so the department works as effectively and efficiently as possible.


Qiiwi Games

Senior game programmer | Qiiwi Games

Nov 2019 - Aug 2021

Responsible for undertaking and leading the development of big scale Android/iOS/Amazon projects played by millions of players. Except individual game projects, responsibilities include implementing and maintaining metagame core frameworks and major gameplay & UI components/frameworks, many of which are shared among many projects. Also responsible for leading and overseeing the Tech department by planning, designing, leading, and executing technical solutions and improvements, so the department works as effectively and efficiently as possible.

Related projects: Puzzleton

VR-House

VR/AR developer | VR-House

March 2018- Nov 2019

Acted as the main developer responsible for developing VR and AR projects, as well as experimenting and prototyping with new technologies and ideas.


RevResh

Game programmer | RevResh

September 2016- January 2017

Joined the Para Parachute team to help them rewrite the whole game from the scratch in order to improve physics and gameplay, add various new features as well as improve optimization, reusability and maintainability of the code.

Related projects: Para Parachute

CRM.COM

Product design intern | CRM.COM

February 2014 – August 2014

Responsibilities included testing and documentation of new modules and features of CRM.COM software before release. Also involved in the API and layout designs.



Education


Utrecht University

Msc Game & Media Technology | Utrecht University

2015 - 2018

Thesis: Audio-driven Gesture Animation for Virtual Characters


European University Cyprus

Bsc Computer Science | European University Cyprus

2011 - 2015

Thesis: Design and Development of a Driving Simulator for Smart Driver Assistive Technologies Evaluation

Related projects: Driving Simulator , Transci