Gameplay programming: Implementation of gameplay system and logic (Backend and frontend).
AI programming: Implementation of complex AI systems and agents in games.
Game engines: 6+ years experience with Unity3D
Software Engineering & Web Development
Data structures and algorithms, problem solving, web systems development and deployment.
Languages, Technologies & Tools
C, C++, C#, Java, VB6, VB.NET, ASP.NET, HTML, CSS, SQL, XML, JSON, Unity3D, Oculus Rift, HTC Vive, ARCore, ARKit, Vuforia, 3DS Max, Photoshop
Senior game programmer |
Nov 2019 - Present
VR/AR developer |
March 2018- Nov 2019
Acting as the main developer responsible for developing VR and AR projects, as well as experimenting and prototyping with new technologies and ideas.
Game programmer |
September 2016- January 2017
Joined the Para Parachute team to help them rewrite the whole game from the scratch in order to improve physics and gameplay, add various new features as well as improve optimization, reusability and maintainability of the code.
Product design intern |
February 2014 – August 2014
Responsibilities included testing and documentation of new modules and features of CRM.COM software before release. Also involved in the API and layout designs.
Msc Game & Media Technology |
2015 - 2018
Thesis: Audio-driven Gesture Animation for Virtual Characters
Bsc Computer Science |
European University Cyprus
2011 - 2015
Thesis: Design and Development of a Driving Simulator for Smart Driver Assistive Technologies Evaluation