Resume

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Technical Skills


Game Development

Gameplay Programming: Implementation of gameplay system and logic (Backend and frontend).
AI Programming: Implementation of complex AI systems and agents in games.
Game engines familiar with: Unity3D

Software Engineering & Web Development

Data structures and algorithms, problem solving, web systems development and deployment.

Languages, Technologies & Tools

C, C++, C#, Java, VB6, VB.NET, ASP.NET, HTML, CSS, SQL, XML, JSON, Unity3D, 3DS Max, Photoshop


Work Experience


VR/AR DEVELOPER | VR-HOUSE


March 2018- Present
Acting as the main developer responsible for developing VR and AR projects, as well as experimenting and prototyping with new technologies and ideas.

GAME PROGRAMMER | REVRESH


September 2016- January 2017
Joined the Para Parachute team to help them rewrite the whole game from the scratch in order to improve physics and gameplay, add various new features as well as improve optimization, reusability and maintainability of the code.

WEB DEVELOPER | CNCA ARCHITECTURE


July 2015- September 2015
Designed, developed and maintained CNCA Architecture website.

PRODUCT DESIGN INTERN | CRM.COM


2014 – August 2014
Responsibilities included testing and documentation of new modules and features of CRM.COM software before release. Also involved in the API and layout designs.

Education


Utrecht University


2015 – 2018
Master degree in Game and Media Technology Master degree
Thesis: Audio-driven Gesture Animation for Virtual Characters

European University Cyprus


2011 – 2015
Bachelor degree in Computer Science (GPA 3.50/4).
Thesis: Design and Development of a Driving Simulator for Smart Driver Assistive Technologies Evaluation